After many year of pioneering by several research groups, companies, and clinical sites, there has been a breakthrough in the field of Virtual and Augmented Reality for clinical use.
The newest Guidelines for Adult Stroke Rehabilitation and Recovery from the American Heart Association/American Stroke Association (AHA/ASA) were recently published.
In this important publication several statements made by experts and authorities in the field can be found in which they support the use of rehabilitation technology for clinical practice:
- Activity limitations and participation restrictions after stroke can improve with therapeutic intervention, particularly those based on multimodal interventions such as virtual reality and augmented reality.
- Virtual reality promotes changes in gait parameters despite diversity of protocols, participant characteristics, and number of subjects included.
- Virtual reality and video gaming have the potential to increase participant engagement and the amount of upper extremity movement practice.
- Practice walking with either a treadmill (with or without body-weight support) or overground walking exercise training combined with conventional rehabilitation may be reasonable for recovery of walking function
A news item about the publication can be found here:
“First-Ever AHA/ASA Stroke Rehab Guidelines Support IRFs, Interprofessional Approaches”
And the full publication here:
“Guidelines for Adult Stroke Rehabilitation and Recovery”